/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2011 Blender Foundation. */ #include "COM_ColorNode.h" #include "COM_SetColorOperation.h" namespace blender::compositor { ColorNode::ColorNode(bNode *editor_node) : Node(editor_node) { /* pass */ } void ColorNode::convert_to_operations(NodeConverter &converter, const CompositorContext & /*context*/) const { SetColorOperation *operation = new SetColorOperation(); NodeOutput *output = this->get_output_socket(0); float col[4]; output->get_editor_value_color(col); operation->set_channels(col); converter.add_operation(operation); converter.map_output_socket(output, operation->get_output_socket()); } } // namespace blender::compositor