/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2011 Blender Foundation. */ #include "COM_ColorRampNode.h" #include "COM_ColorRampOperation.h" #include "COM_ConvertOperation.h" namespace blender::compositor { ColorRampNode::ColorRampNode(bNode *editor_node) : Node(editor_node) { /* pass */ } void ColorRampNode::convert_to_operations(NodeConverter &converter, const CompositorContext & /*context*/) const { NodeInput *input_socket = this->get_input_socket(0); NodeOutput *output_socket = this->get_output_socket(0); NodeOutput *output_socket_alpha = this->get_output_socket(1); const bNode *editor_node = this->get_bnode(); ColorRampOperation *operation = new ColorRampOperation(); operation->set_color_band((ColorBand *)editor_node->storage); converter.add_operation(operation); converter.map_input_socket(input_socket, operation->get_input_socket(0)); converter.map_output_socket(output_socket, operation->get_output_socket(0)); SeparateChannelOperation *operation2 = new SeparateChannelOperation(); operation2->set_channel(3); converter.add_operation(operation2); converter.add_link(operation->get_output_socket(), operation2->get_input_socket(0)); converter.map_output_socket(output_socket_alpha, operation2->get_output_socket()); } } // namespace blender::compositor