/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #include "COM_ColorRampNode.h" #include "COM_ExecutionSystem.h" #include "BKE_node.h" #include "COM_ColorRampOperation.h" #include "COM_ConvertOperation.h" #include "DNA_texture_types.h" ColorRampNode::ColorRampNode(bNode *editorNode) : Node(editorNode) { /* pass */ } void ColorRampNode::convertToOperations(NodeConverter &converter, const CompositorContext &/*context*/) const { NodeInput *inputSocket = this->getInputSocket(0); NodeOutput *outputSocket = this->getOutputSocket(0); NodeOutput *outputSocketAlpha = this->getOutputSocket(1); bNode *editorNode = this->getbNode(); ColorRampOperation *operation = new ColorRampOperation(); operation->setColorBand((ColorBand *)editorNode->storage); converter.addOperation(operation); converter.mapInputSocket(inputSocket, operation->getInputSocket(0)); converter.mapOutputSocket(outputSocket, operation->getOutputSocket(0)); SeparateChannelOperation *operation2 = new SeparateChannelOperation(); operation2->setChannel(3); converter.addOperation(operation2); converter.addLink(operation->getOutputSocket(), operation2->getInputSocket(0)); converter.mapOutputSocket(outputSocketAlpha, operation2->getOutputSocket()); }