/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2011, Blender Foundation. */ #include "COM_ColorSpillNode.h" #include "COM_ColorSpillOperation.h" namespace blender::compositor { ColorSpillNode::ColorSpillNode(bNode *editor_node) : Node(editor_node) { /* pass */ } void ColorSpillNode::convert_to_operations(NodeConverter &converter, const CompositorContext & /*context*/) const { bNode *editorsnode = get_bnode(); NodeInput *input_socket_image = this->get_input_socket(0); NodeInput *input_socket_fac = this->get_input_socket(1); NodeOutput *output_socket_image = this->get_output_socket(0); ColorSpillOperation *operation; operation = new ColorSpillOperation(); operation->set_settings((NodeColorspill *)editorsnode->storage); operation->set_spill_channel(editorsnode->custom1 - 1); /* Channel for spilling */ operation->set_spill_method(editorsnode->custom2); /* Channel method */ converter.add_operation(operation); converter.map_input_socket(input_socket_image, operation->get_input_socket(0)); converter.map_input_socket(input_socket_fac, operation->get_input_socket(1)); converter.map_output_socket(output_socket_image, operation->get_output_socket()); } } // namespace blender::compositor