/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2011, Blender Foundation. */ #include "COM_ColorSpillNode.h" #include "BKE_node.h" #include "COM_ColorSpillOperation.h" ColorSpillNode::ColorSpillNode(bNode *editorNode) : Node(editorNode) { /* pass */ } void ColorSpillNode::convertToOperations(NodeConverter &converter, const CompositorContext & /*context*/) const { bNode *editorsnode = getbNode(); NodeInput *inputSocketImage = this->getInputSocket(0); NodeInput *inputSocketFac = this->getInputSocket(1); NodeOutput *outputSocketImage = this->getOutputSocket(0); ColorSpillOperation *operation; operation = new ColorSpillOperation(); operation->setSettings((NodeColorspill *)editorsnode->storage); operation->setSpillChannel(editorsnode->custom1 - 1); // Channel for spilling operation->setSpillMethod(editorsnode->custom2); // Channel method converter.addOperation(operation); converter.mapInputSocket(inputSocketImage, operation->getInputSocket(0)); converter.mapInputSocket(inputSocketFac, operation->getInputSocket(1)); converter.mapOutputSocket(outputSocketImage, operation->getOutputSocket()); }