/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #include "COM_ColorSpillNode.h" #include "BKE_node.h" #include "COM_ColorSpillOperation.h" ColorSpillNode::ColorSpillNode(bNode *editorNode) : Node(editorNode) { /* pass */ } void ColorSpillNode::convertToOperations(ExecutionSystem *graph, CompositorContext *context) { InputSocket *inputSocketImage = this->getInputSocket(0); InputSocket *inputSocketFac = this->getInputSocket(1); OutputSocket *outputSocketImage = this->getOutputSocket(0); bNode *editorsnode = getbNode(); ColorSpillOperation *operation; if (editorsnode->custom2 == 0) { // Simple color spill operation = new ColorSpillOperation(); } else { // Average color spill operation = new ColorSpillAverageOperation(); } operation->setSettings((NodeColorspill *)editorsnode->storage); operation->setSpillChannel(editorsnode->custom1 - 1); // Channel for spilling inputSocketImage->relinkConnections(operation->getInputSocket(0), 0, graph); inputSocketFac->relinkConnections(operation->getInputSocket(1), 1, graph); outputSocketImage->relinkConnections(operation->getOutputSocket()); graph->addOperation(operation); }