/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand * Lukas Toenne */ #include "COM_CombineColorNode.h" #include "COM_ConvertOperation.h" CombineColorNode::CombineColorNode(bNode *editorNode) : Node(editorNode) { } void CombineColorNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const { NodeInput *inputRSocket = this->getInputSocket(0); NodeInput *inputGSocket = this->getInputSocket(1); NodeInput *inputBSocket = this->getInputSocket(2); NodeInput *inputASocket = this->getInputSocket(3); NodeOutput *outputSocket = this->getOutputSocket(0); CombineChannelsOperation *operation = new CombineChannelsOperation(); if (inputRSocket->isLinked()) { operation->setResolutionInputSocketIndex(0); } else if (inputGSocket->isLinked()) { operation->setResolutionInputSocketIndex(1); } else if (inputBSocket->isLinked()) { operation->setResolutionInputSocketIndex(2); } else { operation->setResolutionInputSocketIndex(3); } converter.addOperation(operation); converter.mapInputSocket(inputRSocket, operation->getInputSocket(0)); converter.mapInputSocket(inputGSocket, operation->getInputSocket(1)); converter.mapInputSocket(inputBSocket, operation->getInputSocket(2)); converter.mapInputSocket(inputASocket, operation->getInputSocket(3)); NodeOperation *color_conv = getColorConverter(context); if (color_conv) { converter.addOperation(color_conv); converter.addLink(operation->getOutputSocket(), color_conv->getInputSocket(0)); converter.mapOutputSocket(outputSocket, color_conv->getOutputSocket()); } else { converter.mapOutputSocket(outputSocket, operation->getOutputSocket()); } } NodeOperation *CombineRGBANode::getColorConverter(const CompositorContext &context) const { return NULL; /* no conversion needed */ } NodeOperation *CombineHSVANode::getColorConverter(const CompositorContext &context) const { return new ConvertHSVToRGBOperation(); } NodeOperation *CombineYCCANode::getColorConverter(const CompositorContext &context) const { ConvertYCCToRGBOperation *operation = new ConvertYCCToRGBOperation(); bNode *editorNode = this->getbNode(); operation->setMode(editorNode->custom1); return operation; } NodeOperation *CombineYUVANode::getColorConverter(const CompositorContext &context) const { return new ConvertYUVToRGBOperation(); }