/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2011 Blender Foundation. */ #include "COM_CombineColorNodeLegacy.h" #include "COM_ConvertOperation.h" namespace blender::compositor { CombineColorNodeLegacy::CombineColorNodeLegacy(bNode *editor_node) : Node(editor_node) { } void CombineColorNodeLegacy::convert_to_operations(NodeConverter &converter, const CompositorContext &context) const { NodeInput *input_rsocket = this->get_input_socket(0); NodeInput *input_gsocket = this->get_input_socket(1); NodeInput *input_bsocket = this->get_input_socket(2); NodeInput *input_asocket = this->get_input_socket(3); NodeOutput *output_socket = this->get_output_socket(0); CombineChannelsOperation *operation = new CombineChannelsOperation(); if (input_rsocket->is_linked()) { operation->set_canvas_input_index(0); } else if (input_gsocket->is_linked()) { operation->set_canvas_input_index(1); } else if (input_bsocket->is_linked()) { operation->set_canvas_input_index(2); } else { operation->set_canvas_input_index(3); } converter.add_operation(operation); converter.map_input_socket(input_rsocket, operation->get_input_socket(0)); converter.map_input_socket(input_gsocket, operation->get_input_socket(1)); converter.map_input_socket(input_bsocket, operation->get_input_socket(2)); converter.map_input_socket(input_asocket, operation->get_input_socket(3)); NodeOperation *color_conv = get_color_converter(context); if (color_conv) { converter.add_operation(color_conv); converter.add_link(operation->get_output_socket(), color_conv->get_input_socket(0)); converter.map_output_socket(output_socket, color_conv->get_output_socket()); } else { converter.map_output_socket(output_socket, operation->get_output_socket()); } } NodeOperation *CombineRGBANode::get_color_converter(const CompositorContext & /*context*/) const { return nullptr; /* no conversion needed */ } NodeOperation *CombineHSVANode::get_color_converter(const CompositorContext & /*context*/) const { return new ConvertHSVToRGBOperation(); } NodeOperation *CombineYCCANode::get_color_converter(const CompositorContext & /*context*/) const { ConvertYCCToRGBOperation *operation = new ConvertYCCToRGBOperation(); const bNode *editor_node = this->get_bnode(); operation->set_mode(editor_node->custom1); return operation; } NodeOperation *CombineYUVANode::get_color_converter(const CompositorContext & /*context*/) const { return new ConvertYUVToRGBOperation(); } } // namespace blender::compositor