/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #include "COM_CombineRGBANode.h" #include "COM_CombineChannelsOperation.h" #include "COM_ExecutionSystem.h" #include "COM_SetValueOperation.h" #include "DNA_material_types.h" // the ramp types CombineRGBANode::CombineRGBANode(bNode *editorNode): Node(editorNode) { } void CombineRGBANode::convertToOperations(ExecutionSystem *graph, CompositorContext * context) { InputSocket *inputRSocket = this->getInputSocket(0); InputSocket *inputGSocket = this->getInputSocket(1); InputSocket *inputBSocket = this->getInputSocket(2); InputSocket *inputASocket = this->getInputSocket(3); OutputSocket *outputSocket = this->getOutputSocket(0); CombineChannelsOperation *operation = new CombineChannelsOperation(); if (inputRSocket->isConnected()) { operation->setResolutionInputSocketIndex(0); } else if (inputGSocket->isConnected()) { operation->setResolutionInputSocketIndex(1); } else if (inputBSocket->isConnected()) { operation->setResolutionInputSocketIndex(2); } else { operation->setResolutionInputSocketIndex(3); } inputRSocket->relinkConnections(operation->getInputSocket(0), true, 0, graph); inputGSocket->relinkConnections(operation->getInputSocket(1), true, 1, graph); inputBSocket->relinkConnections(operation->getInputSocket(2), true, 2, graph); inputASocket->relinkConnections(operation->getInputSocket(3), true, 3, graph); outputSocket->relinkConnections(operation->getOutputSocket(0)); graph->addOperation(operation); }