/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2021 Blender Foundation. */ #include "COM_CombineXYZNode.h" #include "COM_ConvertOperation.h" namespace blender::compositor { CombineXYZNode::CombineXYZNode(bNode *editor_node) : Node(editor_node) { } void CombineXYZNode::convert_to_operations(NodeConverter &converter, const CompositorContext &UNUSED(context)) const { NodeInput *input_x_socket = this->get_input_socket(0); NodeInput *input_y_socket = this->get_input_socket(1); NodeInput *input_z_socket = this->get_input_socket(2); NodeOutput *output_socket = this->get_output_socket(0); CombineChannelsOperation *operation = new CombineChannelsOperation(); if (input_x_socket->is_linked()) { operation->set_canvas_input_index(0); } else if (input_y_socket->is_linked()) { operation->set_canvas_input_index(1); } else { operation->set_canvas_input_index(2); } converter.add_operation(operation); converter.map_input_socket(input_x_socket, operation->get_input_socket(0)); converter.map_input_socket(input_y_socket, operation->get_input_socket(1)); converter.map_input_socket(input_z_socket, operation->get_input_socket(2)); converter.map_output_socket(output_socket, operation->get_output_socket()); } } // namespace blender::compositor