/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2011, Blender Foundation. */ #include "COM_CompositorNode.h" #include "COM_CompositorOperation.h" namespace blender::compositor { CompositorNode::CompositorNode(bNode *editor_node) : Node(editor_node) { /* pass */ } void CompositorNode::convert_to_operations(NodeConverter &converter, const CompositorContext &context) const { bNode *editor_node = this->get_bnode(); bool is_active = (editor_node->flag & NODE_DO_OUTPUT_RECALC) || context.is_rendering(); bool ignore_alpha = (editor_node->custom2 & CMP_NODE_OUTPUT_IGNORE_ALPHA) != 0; NodeInput *image_socket = this->get_input_socket(0); NodeInput *alpha_socket = this->get_input_socket(1); NodeInput *depth_socket = this->get_input_socket(2); CompositorOperation *compositor_operation = new CompositorOperation(); compositor_operation->set_scene(context.get_scene()); compositor_operation->set_scene_name(context.get_scene()->id.name); compositor_operation->set_render_data(context.get_render_data()); compositor_operation->set_view_name(context.get_view_name()); compositor_operation->set_bnodetree(context.get_bnodetree()); /* alpha socket gives either 1 or a custom alpha value if "use alpha" is enabled */ compositor_operation->set_use_alpha_input(ignore_alpha || alpha_socket->is_linked()); compositor_operation->set_active(is_active); converter.add_operation(compositor_operation); converter.map_input_socket(image_socket, compositor_operation->get_input_socket(0)); /* only use alpha link if "use alpha" is enabled */ if (ignore_alpha) { converter.add_input_value(compositor_operation->get_input_socket(1), 1.0f); } else { converter.map_input_socket(alpha_socket, compositor_operation->get_input_socket(1)); } converter.map_input_socket(depth_socket, compositor_operation->get_input_socket(2)); converter.add_node_input_preview(image_socket); } } // namespace blender::compositor