/* This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2014, Blender Foundation. */ #include "COM_CornerPinNode.h" #include "COM_ExecutionSystem.h" #include "COM_PlaneCornerPinOperation.h" namespace blender::compositor { CornerPinNode::CornerPinNode(bNode *editorNode) : Node(editorNode) { } void CornerPinNode::convertToOperations(NodeConverter &converter, const CompositorContext & /*context*/) const { NodeInput *input_image = this->getInputSocket(0); /* NOTE: socket order differs between UI node and operations: * bNode uses intuitive order following top-down layout: * upper-left, upper-right, lower-left, lower-right * Operations use same order as the tracking blenkernel functions expect: * lower-left, lower-right, upper-right, upper-left */ const int node_corner_index[4] = {3, 4, 2, 1}; NodeOutput *output_warped_image = this->getOutputSocket(0); NodeOutput *output_plane = this->getOutputSocket(1); PlaneCornerPinWarpImageOperation *warp_image_operation = new PlaneCornerPinWarpImageOperation(); converter.addOperation(warp_image_operation); PlaneCornerPinMaskOperation *plane_mask_operation = new PlaneCornerPinMaskOperation(); converter.addOperation(plane_mask_operation); converter.mapInputSocket(input_image, warp_image_operation->getInputSocket(0)); for (int i = 0; i < 4; i++) { NodeInput *corner_input = getInputSocket(node_corner_index[i]); converter.mapInputSocket(corner_input, warp_image_operation->getInputSocket(i + 1)); converter.mapInputSocket(corner_input, plane_mask_operation->getInputSocket(i)); } converter.mapOutputSocket(output_warped_image, warp_image_operation->getOutputSocket()); converter.mapOutputSocket(output_plane, plane_mask_operation->getOutputSocket()); } } // namespace blender::compositor