/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2014 Blender Foundation. */ #include "COM_CornerPinNode.h" #include "COM_PlaneCornerPinOperation.h" namespace blender::compositor { CornerPinNode::CornerPinNode(bNode *editor_node) : Node(editor_node) { } void CornerPinNode::convert_to_operations(NodeConverter &converter, const CompositorContext & /*context*/) const { NodeInput *input_image = this->get_input_socket(0); /* NOTE: socket order differs between UI node and operations: * bNode uses intuitive order following top-down layout: * upper-left, upper-right, lower-left, lower-right * Operations use same order as the tracking blenkernel functions expect: * lower-left, lower-right, upper-right, upper-left */ const int node_corner_index[4] = {3, 4, 2, 1}; NodeOutput *output_warped_image = this->get_output_socket(0); NodeOutput *output_plane = this->get_output_socket(1); PlaneCornerPinWarpImageOperation *warp_image_operation = new PlaneCornerPinWarpImageOperation(); converter.add_operation(warp_image_operation); PlaneCornerPinMaskOperation *plane_mask_operation = new PlaneCornerPinMaskOperation(); converter.add_operation(plane_mask_operation); converter.map_input_socket(input_image, warp_image_operation->get_input_socket(0)); for (int i = 0; i < 4; i++) { NodeInput *corner_input = get_input_socket(node_corner_index[i]); converter.map_input_socket(corner_input, warp_image_operation->get_input_socket(i + 1)); converter.map_input_socket(corner_input, plane_mask_operation->get_input_socket(i)); } converter.map_output_socket(output_warped_image, warp_image_operation->get_output_socket()); converter.map_output_socket(output_plane, plane_mask_operation->get_output_socket()); } } // namespace blender::compositor