/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2018, Blender Foundation. */ #pragma once #include "BLI_string_ref.hh" #include "BLI_vector.hh" #include "COM_CryptomatteOperation.h" #include "COM_Node.h" namespace blender::compositor { /** * \brief CryptomatteNode * \ingroup Node */ class CryptomatteBaseNode : public Node { protected: CryptomatteBaseNode(bNode *editor_node) : Node(editor_node) { /* pass */ } public: void convert_to_operations(NodeConverter &converter, const CompositorContext &context) const override; protected: virtual CryptomatteOperation *create_cryptomatte_operation( NodeConverter &converter, const CompositorContext &context, const bNode &node, const NodeCryptomatte *cryptomatte_settings) const = 0; }; class CryptomatteNode : public CryptomatteBaseNode { public: CryptomatteNode(bNode *editor_node) : CryptomatteBaseNode(editor_node) { /* pass */ } protected: CryptomatteOperation *create_cryptomatte_operation( NodeConverter &converter, const CompositorContext &context, const bNode &node, const NodeCryptomatte *cryptomatte_settings) const override; private: static Vector create_input_operations(const CompositorContext &context, const bNode &node); static void input_operations_from_render_source(const CompositorContext &context, const bNode &node, Vector &r_input_operations); static void input_operations_from_image_source(const CompositorContext &context, const bNode &node, Vector &r_input_operations); }; class CryptomatteLegacyNode : public CryptomatteBaseNode { public: CryptomatteLegacyNode(bNode *editor_node) : CryptomatteBaseNode(editor_node) { /* pass */ } protected: CryptomatteOperation *create_cryptomatte_operation( NodeConverter &converter, const CompositorContext &context, const bNode &node, const NodeCryptomatte *cryptomatte_settings) const override; }; } // namespace blender::compositor