/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2011 Blender Foundation. */ #include "COM_DefocusNode.h" #include "COM_BokehImageOperation.h" #include "COM_ConvertDepthToRadiusOperation.h" #include "COM_GammaCorrectOperation.h" #include "COM_MathBaseOperation.h" #include "COM_SetValueOperation.h" #include "COM_VariableSizeBokehBlurOperation.h" namespace blender::compositor { DefocusNode::DefocusNode(bNode *editor_node) : Node(editor_node) { /* pass */ } void DefocusNode::convert_to_operations(NodeConverter &converter, const CompositorContext &context) const { const bNode *node = this->get_bnode(); const NodeDefocus *data = (const NodeDefocus *)node->storage; Scene *scene = node->id ? (Scene *)node->id : context.get_scene(); Object *camob = scene ? scene->camera : nullptr; NodeOperation *radius_operation; if (data->no_zbuf) { MathMultiplyOperation *multiply = new MathMultiplyOperation(); SetValueOperation *multiplier = new SetValueOperation(); multiplier->set_value(data->scale); SetValueOperation *max_radius = new SetValueOperation(); max_radius->set_value(data->maxblur); MathMinimumOperation *minimize = new MathMinimumOperation(); converter.add_operation(multiply); converter.add_operation(multiplier); converter.add_operation(max_radius); converter.add_operation(minimize); converter.map_input_socket(get_input_socket(1), multiply->get_input_socket(0)); converter.add_link(multiplier->get_output_socket(), multiply->get_input_socket(1)); converter.add_link(multiply->get_output_socket(), minimize->get_input_socket(0)); converter.add_link(max_radius->get_output_socket(), minimize->get_input_socket(1)); radius_operation = minimize; } else { ConvertDepthToRadiusOperation *radius_op = new ConvertDepthToRadiusOperation(); radius_op->set_camera_object(camob); radius_op->setf_stop(data->fstop); radius_op->set_max_radius(data->maxblur); converter.add_operation(radius_op); converter.map_input_socket(get_input_socket(1), radius_op->get_input_socket(0)); FastGaussianBlurValueOperation *blur = new FastGaussianBlurValueOperation(); /* maintain close pixels so far Z values don't bleed into the foreground */ blur->set_overlay(FAST_GAUSS_OVERLAY_MIN); converter.add_operation(blur); converter.add_link(radius_op->get_output_socket(0), blur->get_input_socket(0)); radius_op->set_post_blur(blur); radius_operation = blur; } NodeBokehImage *bokehdata = new NodeBokehImage(); bokehdata->angle = data->rotation; bokehdata->rounding = 0.0f; bokehdata->flaps = data->bktype; if (data->bktype < 3) { bokehdata->flaps = 5; bokehdata->rounding = 1.0f; } bokehdata->catadioptric = 0.0f; bokehdata->lensshift = 0.0f; BokehImageOperation *bokeh = new BokehImageOperation(); bokeh->set_data(bokehdata); bokeh->delete_data_on_finish(); converter.add_operation(bokeh); #ifdef COM_DEFOCUS_SEARCH InverseSearchRadiusOperation *search = new InverseSearchRadiusOperation(); search->set_max_blur(data->maxblur); converter.add_operation(search); converter.add_link(radius_operation->get_output_socket(0), search->get_input_socket(0)); #endif VariableSizeBokehBlurOperation *operation = new VariableSizeBokehBlurOperation(); if (data->preview) { operation->set_quality(eCompositorQuality::Low); } else { operation->set_quality(context.get_quality()); } operation->set_max_blur(data->maxblur); operation->set_threshold(data->bthresh); converter.add_operation(operation); converter.add_link(bokeh->get_output_socket(), operation->get_input_socket(1)); converter.add_link(radius_operation->get_output_socket(), operation->get_input_socket(2)); #ifdef COM_DEFOCUS_SEARCH converter.add_link(search->get_output_socket(), operation->get_input_socket(3)); #endif if (data->gamco) { GammaCorrectOperation *correct = new GammaCorrectOperation(); converter.add_operation(correct); GammaUncorrectOperation *inverse = new GammaUncorrectOperation(); converter.add_operation(inverse); converter.map_input_socket(get_input_socket(0), correct->get_input_socket(0)); converter.add_link(correct->get_output_socket(), operation->get_input_socket(0)); converter.add_link(operation->get_output_socket(), inverse->get_input_socket(0)); converter.map_output_socket(get_output_socket(), inverse->get_output_socket()); } else { converter.map_input_socket(get_input_socket(0), operation->get_input_socket(0)); converter.map_output_socket(get_output_socket(), operation->get_output_socket()); } } } // namespace blender::compositor