/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #include "COM_DefocusNode.h" #include "DNA_scene_types.h" #include "DNA_camera_types.h" #include "DNA_object_types.h" #include "DNA_node_types.h" #include "COM_ExecutionSystem.h" #include "COM_ConvertDepthToRadiusOperation.h" #include "COM_VariableSizeBokehBlurOperation.h" #include "COM_BokehImageOperation.h" #include "COM_MathBaseOperation.h" #include "COM_SetValueOperation.h" #include "COM_GammaCorrectOperation.h" #include "COM_FastGaussianBlurOperation.h" DefocusNode::DefocusNode(bNode *editorNode) : Node(editorNode) { /* pass */ } void DefocusNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const { bNode *node = this->getbNode(); NodeDefocus *data = (NodeDefocus *)node->storage; Scene *scene = node->id ? (Scene *)node->id : context.getScene(); Object *camob = scene ? scene->camera : NULL; NodeOperation *radiusOperation; if (data->no_zbuf) { MathMultiplyOperation *multiply = new MathMultiplyOperation(); SetValueOperation *multiplier = new SetValueOperation(); multiplier->setValue(data->scale); SetValueOperation *maxRadius = new SetValueOperation(); maxRadius->setValue(data->maxblur); MathMinimumOperation *minimize = new MathMinimumOperation(); converter.addOperation(multiply); converter.addOperation(multiplier); converter.addOperation(maxRadius); converter.addOperation(minimize); converter.mapInputSocket(getInputSocket(1), multiply->getInputSocket(0)); converter.addLink(multiplier->getOutputSocket(), multiply->getInputSocket(1)); converter.addLink(multiply->getOutputSocket(), minimize->getInputSocket(0)); converter.addLink(maxRadius->getOutputSocket(), minimize->getInputSocket(1)); radiusOperation = minimize; } else { ConvertDepthToRadiusOperation *radius_op = new ConvertDepthToRadiusOperation(); radius_op->setCameraObject(camob); radius_op->setfStop(data->fstop); radius_op->setMaxRadius(data->maxblur); converter.addOperation(radius_op); converter.mapInputSocket(getInputSocket(1), radius_op->getInputSocket(0)); FastGaussianBlurValueOperation *blur = new FastGaussianBlurValueOperation(); /* maintain close pixels so far Z values don't bleed into the foreground */ blur->setOverlay(FAST_GAUSS_OVERLAY_MIN); converter.addOperation(blur); converter.addLink(radius_op->getOutputSocket(0), blur->getInputSocket(0)); radius_op->setPostBlur(blur); radiusOperation = blur; } NodeBokehImage *bokehdata = new NodeBokehImage(); bokehdata->angle = data->rotation; bokehdata->rounding = 0.0f; bokehdata->flaps = data->bktype; if (data->bktype < 3) { bokehdata->flaps = 5; bokehdata->rounding = 1.0f; } bokehdata->catadioptric = 0.0f; bokehdata->lensshift = 0.0f; BokehImageOperation *bokeh = new BokehImageOperation(); bokeh->setData(bokehdata); bokeh->deleteDataOnFinish(); converter.addOperation(bokeh); #ifdef COM_DEFOCUS_SEARCH InverseSearchRadiusOperation *search = new InverseSearchRadiusOperation(); search->setMaxBlur(data->maxblur); converter.addOperation(search); converter.addLink(radiusOperation->getOutputSocket(0), search->getInputSocket(0)); #endif VariableSizeBokehBlurOperation *operation = new VariableSizeBokehBlurOperation(); if (data->preview) operation->setQuality(COM_QUALITY_LOW); else operation->setQuality(context.getQuality()); operation->setMaxBlur(data->maxblur); operation->setThreshold(data->bthresh); converter.addOperation(operation); converter.addLink(bokeh->getOutputSocket(), operation->getInputSocket(1)); converter.addLink(radiusOperation->getOutputSocket(), operation->getInputSocket(2)); #ifdef COM_DEFOCUS_SEARCH converter.addLink(search->getOutputSocket(), operation->getInputSocket(3)); #endif if (data->gamco) { GammaCorrectOperation *correct = new GammaCorrectOperation(); converter.addOperation(correct); GammaUncorrectOperation *inverse = new GammaUncorrectOperation(); converter.addOperation(inverse); converter.mapInputSocket(getInputSocket(0), correct->getInputSocket(0)); converter.addLink(correct->getOutputSocket(), operation->getInputSocket(0)); converter.addLink(operation->getOutputSocket(), inverse->getInputSocket(0)); converter.mapOutputSocket(getOutputSocket(), inverse->getOutputSocket()); } else { converter.mapInputSocket(getInputSocket(0), operation->getInputSocket(0)); converter.mapOutputSocket(getOutputSocket(), operation->getOutputSocket()); } }