/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #include "COM_DefocusNode.h" #include "DNA_scene_types.h" #include "DNA_camera_types.h" #include "DNA_object_types.h" #include "DNA_node_types.h" #include "COM_ExecutionSystem.h" #include "COM_ConvertDepthToRadiusOperation.h" #include "COM_VariableSizeBokehBlurOperation.h" #include "COM_BokehImageOperation.h" #include "COM_MathBaseOperation.h" #include "COM_SetValueOperation.h" #include "COM_GammaCorrectOperation.h" DefocusNode::DefocusNode(bNode *editorNode): Node(editorNode) { } void DefocusNode::convertToOperations(ExecutionSystem *graph, CompositorContext * context) { bNode *node = this->getbNode(); Scene *scene = (Scene*)node->id; Object *camob = (scene)? scene->camera: NULL; NodeDefocus *data = (NodeDefocus*)node->storage; NodeOperation *radiusOperation; if (data->no_zbuf) { MathMultiplyOperation *multiply = new MathMultiplyOperation(); SetValueOperation *multiplier = new SetValueOperation(); multiplier->setValue(data->scale); SetValueOperation *maxRadius = new SetValueOperation(); maxRadius->setValue(data->maxblur); MathMinimumOperation *minimize = new MathMinimumOperation(); this->getInputSocket(1)->relinkConnections(multiply->getInputSocket(0), 1, graph); addLink(graph, multiplier->getOutputSocket(), multiply->getInputSocket(1)); addLink(graph, maxRadius->getOutputSocket(), minimize->getInputSocket(1)); addLink(graph, multiply->getOutputSocket(), minimize->getInputSocket(0)); graph->addOperation(multiply); graph->addOperation(multiplier); graph->addOperation(maxRadius); graph->addOperation(minimize); radiusOperation = minimize; } else { ConvertDepthToRadiusOperation *converter = new ConvertDepthToRadiusOperation(); converter->setCameraObject(camob); converter->setfStop(data->fstop); converter->setMaxRadius(data->maxblur); this->getInputSocket(1)->relinkConnections(converter->getInputSocket(0), 1, graph); graph->addOperation(converter); radiusOperation = converter; } BokehImageOperation *bokeh = new BokehImageOperation(); NodeBokehImage * bokehdata = new NodeBokehImage(); bokehdata->angle = data->rotation; bokehdata->rounding = 0.0f; bokehdata->flaps = data->bktype; if (data->bktype<3) { bokehdata->flaps = 5; bokehdata->rounding = 1.0f; } bokehdata->catadioptric = 0.0f; bokehdata->lensshift = 0.0f; bokeh->setData(bokehdata); bokeh->deleteDataOnFinish(); graph->addOperation(bokeh); VariableSizeBokehBlurOperation *operation = new VariableSizeBokehBlurOperation(); operation->setQuality(context->getQuality()); operation->setMaxBlur(data->maxblur); operation->setThreshold(data->bthresh); addLink(graph, bokeh->getOutputSocket(), operation->getInputSocket(1)); addLink(graph, radiusOperation->getOutputSocket(), operation->getInputSocket(2)); if (data->gamco) { GammaCorrectOperation * correct = new GammaCorrectOperation(); GammaUncorrectOperation * inverse = new GammaUncorrectOperation(); this->getInputSocket(0)->relinkConnections(correct->getInputSocket(0), 0, graph); addLink(graph, correct->getOutputSocket(), operation->getInputSocket(0)); addLink(graph, operation->getOutputSocket(), inverse->getInputSocket(0)); this->getOutputSocket()->relinkConnections(inverse->getOutputSocket()); graph->addOperation(correct); graph->addOperation(inverse); } else { this->getInputSocket(0)->relinkConnections(operation->getInputSocket(0), 0, graph); this->getOutputSocket()->relinkConnections(operation->getOutputSocket()); } graph->addOperation(operation); }