/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: Campbell Barton */ #include "COM_DespeckleNode.h" #include "DNA_scene_types.h" #include "COM_ExecutionSystem.h" #include "COM_DespeckleOperation.h" #include "BLI_math.h" DespeckleNode::DespeckleNode(bNode *editorNode) : Node(editorNode) { /* pass */ } void DespeckleNode::convertToOperations(ExecutionSystem *graph, CompositorContext *context) { bNode *editorNode = this->getbNode(); InputSocket *inputSocket = this->getInputSocket(0); InputSocket *inputImageSocket = this->getInputSocket(1); OutputSocket *outputSocket = this->getOutputSocket(0); DespeckleOperation *operation = new DespeckleOperation(); operation->setbNode(editorNode); operation->setThreshold(editorNode->custom3); operation->setThresholdNeighbour(editorNode->custom4); inputImageSocket->relinkConnections(operation->getInputSocket(0), 1, graph); inputSocket->relinkConnections(operation->getInputSocket(1), 0, graph); outputSocket->relinkConnections(operation->getOutputSocket()); addPreviewOperation(graph, operation->getOutputSocket(0)); graph->addOperation(operation); }