/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2011 Blender Foundation. */ #include "COM_DirectionalBlurNode.h" #include "COM_DirectionalBlurOperation.h" namespace blender::compositor { DirectionalBlurNode::DirectionalBlurNode(bNode *editor_node) : Node(editor_node) { /* pass */ } void DirectionalBlurNode::convert_to_operations(NodeConverter &converter, const CompositorContext &context) const { const NodeDBlurData *data = (const NodeDBlurData *)this->get_bnode()->storage; DirectionalBlurOperation *operation = new DirectionalBlurOperation(); operation->set_quality(context.get_quality()); operation->set_data(data); converter.add_operation(operation); converter.map_input_socket(get_input_socket(0), operation->get_input_socket(0)); converter.map_output_socket(get_output_socket(0), operation->get_output_socket()); } } // namespace blender::compositor