/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2011 Blender Foundation. */ #include "COM_DisplaceNode.h" #include "COM_DisplaceOperation.h" #include "COM_DisplaceSimpleOperation.h" namespace blender::compositor { DisplaceNode::DisplaceNode(bNode *editor_node) : Node(editor_node) { /* pass */ } void DisplaceNode::convert_to_operations(NodeConverter &converter, const CompositorContext &context) const { NodeOperation *operation; if (context.get_quality() == eCompositorQuality::Low) { operation = new DisplaceSimpleOperation(); } else { operation = new DisplaceOperation(); } converter.add_operation(operation); converter.map_input_socket(get_input_socket(0), operation->get_input_socket(0)); converter.map_input_socket(get_input_socket(1), operation->get_input_socket(1)); converter.map_input_socket(get_input_socket(2), operation->get_input_socket(2)); converter.map_input_socket(get_input_socket(3), operation->get_input_socket(3)); converter.map_output_socket(get_output_socket(0), operation->get_output_socket()); } } // namespace blender::compositor