/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Dalai Felinto */ #include "COM_DisplaceNode.h" #include "COM_DisplaceOperation.h" #include "COM_DisplaceSimpleOperation.h" #include "COM_ExecutionSystem.h" DisplaceNode::DisplaceNode(bNode *editorNode): Node(editorNode) { } void DisplaceNode::convertToOperations(ExecutionSystem *graph, CompositorContext * context) { NodeOperation *operation; if (context->getQuality() == COM_QUALITY_LOW) operation = new DisplaceSimpleOperation(); else operation = new DisplaceOperation(); this->getInputSocket(0)->relinkConnections(operation->getInputSocket(0), true, 0, graph); this->getInputSocket(1)->relinkConnections(operation->getInputSocket(1), true, 1, graph); this->getInputSocket(2)->relinkConnections(operation->getInputSocket(2), true, 2, graph); this->getInputSocket(3)->relinkConnections(operation->getInputSocket(3), true, 3, graph); this->getOutputSocket(0)->relinkConnections(operation->getOutputSocket()); graph->addOperation(operation); }