/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Dalai Felinto */ #include "COM_DistanceMatteNode.h" #include "BKE_node.h" #include "COM_DistanceMatteOperation.h" #include "COM_SetAlphaOperation.h" DistanceMatteNode::DistanceMatteNode(bNode *editorNode) : Node(editorNode) { /* pass */ } void DistanceMatteNode::convertToOperations(ExecutionSystem *graph, CompositorContext *context) { InputSocket *inputSocketImage = this->getInputSocket(0); InputSocket *inputSocketKey = this->getInputSocket(1); OutputSocket *outputSocketImage = this->getOutputSocket(0); OutputSocket *outputSocketMatte = this->getOutputSocket(1); DistanceMatteOperation *operation = new DistanceMatteOperation(); bNode *editorsnode = getbNode(); operation->setSettings((NodeChroma *)editorsnode->storage); inputSocketImage->relinkConnections(operation->getInputSocket(0), 0, graph); inputSocketKey->relinkConnections(operation->getInputSocket(1), 1, graph); if (outputSocketMatte->isConnected()) { outputSocketMatte->relinkConnections(operation->getOutputSocket()); } graph->addOperation(operation); SetAlphaOperation *operationAlpha = new SetAlphaOperation(); addLink(graph, operation->getInputSocket(0)->getConnection()->getFromSocket(), operationAlpha->getInputSocket(0)); addLink(graph, operation->getOutputSocket(), operationAlpha->getInputSocket(1)); graph->addOperation(operationAlpha); addPreviewOperation(graph, operationAlpha->getOutputSocket()); if (outputSocketImage->isConnected()) { outputSocketImage->relinkConnections(operationAlpha->getOutputSocket()); } }