/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Dalai Felinto */ #include "COM_DistanceMatteNode.h" #include "BKE_node.h" #include "COM_DistanceRGBMatteOperation.h" #include "COM_DistanceYCCMatteOperation.h" #include "COM_SetAlphaOperation.h" #include "COM_ConvertOperation.h" DistanceMatteNode::DistanceMatteNode(bNode *editorNode) : Node(editorNode) { /* pass */ } void DistanceMatteNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const { bNode *editorsnode = getbNode(); NodeChroma *storage = (NodeChroma *)editorsnode->storage; NodeInput *inputSocketImage = this->getInputSocket(0); NodeInput *inputSocketKey = this->getInputSocket(1); NodeOutput *outputSocketImage = this->getOutputSocket(0); NodeOutput *outputSocketMatte = this->getOutputSocket(1); SetAlphaOperation *operationAlpha = new SetAlphaOperation(); converter.addOperation(operationAlpha); /* work in RGB color space */ NodeOperation *operation; if (storage->channel == 1) { DistanceRGBMatteOperation *matte = new DistanceRGBMatteOperation(); matte->setSettings(storage); converter.addOperation(matte); converter.mapInputSocket(inputSocketImage, matte->getInputSocket(0)); converter.mapInputSocket(inputSocketImage, operationAlpha->getInputSocket(0)); converter.mapInputSocket(inputSocketKey, matte->getInputSocket(1)); operation = matte; } /* work in YCbCr color space */ else { DistanceYCCMatteOperation *matte = new DistanceYCCMatteOperation(); matte->setSettings(storage); converter.addOperation(matte); ConvertRGBToYCCOperation *operationYCCImage = new ConvertRGBToYCCOperation(); ConvertRGBToYCCOperation *operationYCCMatte = new ConvertRGBToYCCOperation(); converter.addOperation(operationYCCImage); converter.addOperation(operationYCCMatte); converter.mapInputSocket(inputSocketImage, operationYCCImage->getInputSocket(0)); converter.addLink(operationYCCImage->getOutputSocket(), matte->getInputSocket(0)); converter.addLink(operationYCCImage->getOutputSocket(), operationAlpha->getInputSocket(0)); converter.mapInputSocket(inputSocketKey, operationYCCMatte->getInputSocket(0)); converter.addLink(operationYCCMatte->getOutputSocket(), matte->getInputSocket(1)); operation = matte; } converter.addLink(operation->getOutputSocket(), operationAlpha->getInputSocket(1)); converter.mapOutputSocket(outputSocketMatte, operation->getOutputSocket()); converter.mapOutputSocket(outputSocketImage, operationAlpha->getOutputSocket()); converter.addPreview(operationAlpha->getOutputSocket()); }