/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2011 Blender Foundation. */ #include "COM_DoubleEdgeMaskNode.h" #include "COM_DoubleEdgeMaskOperation.h" namespace blender::compositor { DoubleEdgeMaskNode::DoubleEdgeMaskNode(bNode *editor_node) : Node(editor_node) { /* pass */ } void DoubleEdgeMaskNode::convert_to_operations(NodeConverter &converter, const CompositorContext & /*context*/) const { DoubleEdgeMaskOperation *operation; bNode *bnode = this->get_bnode(); operation = new DoubleEdgeMaskOperation(); operation->set_adjecent_only(bnode->custom1); operation->set_keep_inside(bnode->custom2); converter.add_operation(operation); converter.map_input_socket(get_input_socket(0), operation->get_input_socket(0)); converter.map_input_socket(get_input_socket(1), operation->get_input_socket(1)); converter.map_output_socket(get_output_socket(0), operation->get_output_socket(0)); } } // namespace blender::compositor