/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2011 Blender Foundation. */ #include "COM_FlipNode.h" #include "COM_FlipOperation.h" namespace blender::compositor { FlipNode::FlipNode(bNode *editor_node) : Node(editor_node) { /* pass */ } void FlipNode::convert_to_operations(NodeConverter &converter, const CompositorContext & /*context*/) const { NodeInput *input_socket = this->get_input_socket(0); NodeOutput *output_socket = this->get_output_socket(0); FlipOperation *operation = new FlipOperation(); switch (this->get_bnode()->custom1) { case 0: /* TODO: I didn't find any constants in the old implementation, * should I introduce them. */ operation->setFlipX(true); operation->setFlipY(false); break; case 1: operation->setFlipX(false); operation->setFlipY(true); break; case 2: operation->setFlipX(true); operation->setFlipY(true); break; } converter.add_operation(operation); converter.map_input_socket(input_socket, operation->get_input_socket(0)); converter.map_output_socket(output_socket, operation->get_output_socket(0)); } } // namespace blender::compositor