/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #include "COM_GroupNode.h" #include "COM_SocketProxyNode.h" #include "COM_ExecutionSystemHelper.h" GroupNode::GroupNode(bNode *editorNode): Node(editorNode) { } void GroupNode::convertToOperations(ExecutionSystem *graph, CompositorContext * context) { } void GroupNode::ungroup(ExecutionSystem &system) { bNode * bnode = this->getbNode(); vector &inputsockets = this->getInputSockets(); vector &outputsockets = this->getOutputSockets(); unsigned int index; /* get the node list size _before_ adding proxy nodes, so they are available for linking */ int nodes_start = system.getNodes().size(); for (index = 0 ; index < inputsockets.size();index ++) { InputSocket * inputSocket = inputsockets[index]; bNodeSocket *editorInput = inputSocket->getbNodeSocket(); if (editorInput->groupsock) { SocketProxyNode * proxy = new SocketProxyNode(bnode, editorInput, editorInput->groupsock); inputSocket->relinkConnections(proxy->getInputSocket(0), index, &system); ExecutionSystemHelper::addNode(system.getNodes(), proxy); } } for (index = 0 ; index < outputsockets.size();index ++) { OutputSocket * outputSocket = outputsockets[index]; bNodeSocket *editorOutput = outputSocket->getbNodeSocket(); if (editorOutput->groupsock) { SocketProxyNode * proxy = new SocketProxyNode(bnode, editorOutput->groupsock, editorOutput); outputSocket->relinkConnections(proxy->getOutputSocket(0)); ExecutionSystemHelper::addNode(system.getNodes(), proxy); } } bNodeTree *subtree = (bNodeTree*)bnode->id; ExecutionSystemHelper::addbNodeTree(system, nodes_start, subtree, bnode); }