/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #ifndef _COM_GroupNode_h_ #define _COM_GroupNode_h_ #include "COM_Node.h" #include "COM_ExecutionSystem.h" /** * @brief Represents a group node * @ingroup Node */ class GroupNode : public Node { public: GroupNode(bNode *editorNode); void convertToOperations(ExecutionSystem *graph, CompositorContext *context); /** * @brief check if this node a group node. * @returns true */ bool isGroupNode() const { return true; } /** * @brief ungroup this group node. * during ungroup the subtree (internal nodes and links) of the group node * are added to the ExecutionSystem. * * Between the main tree and the subtree proxy nodes will be added * to translate between InputSocket and OutputSocket * * @param system the ExecutionSystem where to add the subtree */ void ungroup(ExecutionSystem &system); }; #endif