/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2011, Blender Foundation. */ #include "COM_HueSaturationValueCorrectNode.h" #include "COM_ConvertOperation.h" #include "COM_HueSaturationValueCorrectOperation.h" #include "COM_MixOperation.h" namespace blender::compositor { HueSaturationValueCorrectNode::HueSaturationValueCorrectNode(bNode *editor_node) : Node(editor_node) { /* pass */ } void HueSaturationValueCorrectNode::convert_to_operations( NodeConverter &converter, const CompositorContext & /*context*/) const { NodeInput *value_socket = this->get_input_socket(0); NodeInput *color_socket = this->get_input_socket(1); NodeOutput *output_socket = this->get_output_socket(0); bNode *editorsnode = get_bnode(); CurveMapping *storage = (CurveMapping *)editorsnode->storage; ConvertRGBToHSVOperation *rgbToHSV = new ConvertRGBToHSVOperation(); converter.add_operation(rgbToHSV); ConvertHSVToRGBOperation *hsvToRGB = new ConvertHSVToRGBOperation(); converter.add_operation(hsvToRGB); HueSaturationValueCorrectOperation *changeHSV = new HueSaturationValueCorrectOperation(); changeHSV->set_curve_mapping(storage); converter.add_operation(changeHSV); MixBlendOperation *blend = new MixBlendOperation(); blend->set_canvas_input_index(1); converter.add_operation(blend); converter.map_input_socket(color_socket, rgbToHSV->get_input_socket(0)); converter.add_link(rgbToHSV->get_output_socket(), changeHSV->get_input_socket(0)); converter.add_link(changeHSV->get_output_socket(), hsvToRGB->get_input_socket(0)); converter.add_link(hsvToRGB->get_output_socket(), blend->get_input_socket(2)); converter.map_input_socket(color_socket, blend->get_input_socket(1)); converter.map_input_socket(value_socket, blend->get_input_socket(0)); converter.map_output_socket(output_socket, blend->get_output_socket()); } } // namespace blender::compositor