/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2011 Blender Foundation. */ #include "COM_IDMaskNode.h" #include "COM_IDMaskOperation.h" #include "COM_SMAAOperation.h" namespace blender::compositor { IDMaskNode::IDMaskNode(bNode *editor_node) : Node(editor_node) { /* pass */ } void IDMaskNode::convert_to_operations(NodeConverter &converter, const CompositorContext & /*context*/) const { const bNode *bnode = this->get_bnode(); IDMaskOperation *operation; operation = new IDMaskOperation(); operation->set_object_index(bnode->custom1); converter.add_operation(operation); converter.map_input_socket(get_input_socket(0), operation->get_input_socket(0)); if (bnode->custom2 == 0) { converter.map_output_socket(get_output_socket(0), operation->get_output_socket(0)); } else { SMAAEdgeDetectionOperation *operation1 = nullptr; operation1 = new SMAAEdgeDetectionOperation(); converter.add_operation(operation1); converter.add_link(operation->get_output_socket(0), operation1->get_input_socket(0)); /* Blending Weight Calculation Pixel Shader (Second Pass). */ SMAABlendingWeightCalculationOperation *operation2 = new SMAABlendingWeightCalculationOperation(); converter.add_operation(operation2); converter.add_link(operation1->get_output_socket(), operation2->get_input_socket(0)); /* Neighborhood Blending Pixel Shader (Third Pass). */ SMAANeighborhoodBlendingOperation *operation3 = new SMAANeighborhoodBlendingOperation(); converter.add_operation(operation3); converter.add_link(operation->get_output_socket(0), operation3->get_input_socket(0)); converter.add_link(operation2->get_output_socket(), operation3->get_input_socket(1)); converter.map_output_socket(get_output_socket(0), operation3->get_output_socket()); } } } // namespace blender::compositor