/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2011 Blender Foundation. */ #pragma once #include "COM_Node.h" #include "COM_defines.h" #include "DNA_image_types.h" #include "DNA_node_types.h" #include "RE_engine.h" #include "RE_pipeline.h" namespace blender::compositor { /** * \brief ImageNode * \ingroup Node */ class ImageNode : public Node { private: NodeOperation *do_multilayer_check(NodeConverter &converter, RenderLayer *render_layer, RenderPass *render_pass, Image *image, ImageUser *user, int framenumber, int outputsocket_index, int view, DataType datatype) const; public: ImageNode(bNode *editor_node); void convert_to_operations(NodeConverter &converter, const CompositorContext &context) const override; }; } // namespace blender::compositor