/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2011 Blender Foundation. */ #include "COM_InpaintNode.h" #include "COM_InpaintOperation.h" namespace blender::compositor { InpaintNode::InpaintNode(bNode *editor_node) : Node(editor_node) { /* pass */ } void InpaintNode::convert_to_operations(NodeConverter &converter, const CompositorContext & /*context*/) const { bNode *editor_node = this->get_bnode(); /* if (editor_node->custom1 == CMP_NODE_INPAINT_SIMPLE) { */ if (true) { InpaintSimpleOperation *operation = new InpaintSimpleOperation(); operation->set_iterations(editor_node->custom2); converter.add_operation(operation); converter.map_input_socket(get_input_socket(0), operation->get_input_socket(0)); converter.map_output_socket(get_output_socket(0), operation->get_output_socket(0)); } } } // namespace blender::compositor