/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2011 Blender Foundation. */ #include "COM_InvertNode.h" #include "BKE_node.h" #include "COM_InvertOperation.h" namespace blender::compositor { InvertNode::InvertNode(bNode *editor_node) : Node(editor_node) { /* pass */ } void InvertNode::convert_to_operations(NodeConverter &converter, const CompositorContext & /*context*/) const { InvertOperation *operation = new InvertOperation(); bNode *node = this->get_bnode(); operation->set_color(node->custom1 & CMP_CHAN_RGB); operation->set_alpha(node->custom1 & CMP_CHAN_A); converter.add_operation(operation); converter.map_input_socket(get_input_socket(0), operation->get_input_socket(0)); converter.map_input_socket(get_input_socket(1), operation->get_input_socket(1)); converter.map_output_socket(get_output_socket(0), operation->get_output_socket(0)); } } // namespace blender::compositor