/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2011, Blender Foundation. */ #include "COM_LuminanceMatteNode.h" #include "COM_LuminanceMatteOperation.h" #include "COM_SetAlphaMultiplyOperation.h" namespace blender::compositor { LuminanceMatteNode::LuminanceMatteNode(bNode *editor_node) : Node(editor_node) { /* pass */ } void LuminanceMatteNode::convert_to_operations(NodeConverter &converter, const CompositorContext & /*context*/) const { bNode *editorsnode = get_bnode(); NodeInput *input_socket = this->get_input_socket(0); NodeOutput *output_socket_image = this->get_output_socket(0); NodeOutput *output_socket_matte = this->get_output_socket(1); LuminanceMatteOperation *operation_set = new LuminanceMatteOperation(); operation_set->set_settings((NodeChroma *)editorsnode->storage); converter.add_operation(operation_set); converter.map_input_socket(input_socket, operation_set->get_input_socket(0)); converter.map_output_socket(output_socket_matte, operation_set->get_output_socket(0)); SetAlphaMultiplyOperation *operation = new SetAlphaMultiplyOperation(); converter.add_operation(operation); converter.map_input_socket(input_socket, operation->get_input_socket(0)); converter.add_link(operation_set->get_output_socket(), operation->get_input_socket(1)); converter.map_output_socket(output_socket_image, operation->get_output_socket()); converter.add_preview(operation->get_output_socket()); } } // namespace blender::compositor