/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Dalai Felinto */ #include "COM_LuminanceMatteNode.h" #include "BKE_node.h" #include "COM_LuminanceMatteOperation.h" #include "COM_ConvertRGBToYUVOperation.h" #include "COM_SetAlphaOperation.h" LuminanceMatteNode::LuminanceMatteNode(bNode *editorNode) : Node(editorNode) { /* pass */ } void LuminanceMatteNode::convertToOperations(ExecutionSystem *graph, CompositorContext *context) { InputSocket *inputSocket = this->getInputSocket(0); OutputSocket *outputSocketImage = this->getOutputSocket(0); OutputSocket *outputSocketMatte = this->getOutputSocket(1); ConvertRGBToYUVOperation *rgbToYUV = new ConvertRGBToYUVOperation(); LuminanceMatteOperation *operationSet = new LuminanceMatteOperation(); bNode *editorsnode = getbNode(); operationSet->setSettings((NodeChroma *)editorsnode->storage); inputSocket->relinkConnections(rgbToYUV->getInputSocket(0), 0, graph); addLink(graph, rgbToYUV->getOutputSocket(), operationSet->getInputSocket(0)); if (outputSocketMatte->isConnected()) { outputSocketMatte->relinkConnections(operationSet->getOutputSocket(0)); } graph->addOperation(rgbToYUV); graph->addOperation(operationSet); SetAlphaOperation *operation = new SetAlphaOperation(); addLink(graph, rgbToYUV->getInputSocket(0)->getConnection()->getFromSocket(), operation->getInputSocket(0)); addLink(graph, operationSet->getOutputSocket(), operation->getInputSocket(1)); graph->addOperation(operation); addPreviewOperation(graph, context, operation->getOutputSocket()); if (outputSocketImage->isConnected()) { outputSocketImage->relinkConnections(operation->getOutputSocket()); } }