/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2012 Blender Foundation. */ #include "COM_MapRangeNode.h" #include "COM_MapRangeOperation.h" namespace blender::compositor { MapRangeNode::MapRangeNode(bNode *editor_node) : Node(editor_node) { /* pass */ } void MapRangeNode::convert_to_operations(NodeConverter &converter, const CompositorContext & /*context*/) const { NodeInput *value_socket = this->get_input_socket(0); NodeInput *source_min_socket = this->get_input_socket(1); NodeInput *source_max_socket = this->get_input_socket(2); NodeInput *dest_min_socket = this->get_input_socket(3); NodeInput *dest_max_socket = this->get_input_socket(4); NodeOutput *output_socket = this->get_output_socket(0); MapRangeOperation *operation = new MapRangeOperation(); operation->set_use_clamp(this->get_bnode()->custom1); converter.add_operation(operation); converter.map_input_socket(value_socket, operation->get_input_socket(0)); converter.map_input_socket(source_min_socket, operation->get_input_socket(1)); converter.map_input_socket(source_max_socket, operation->get_input_socket(2)); converter.map_input_socket(dest_min_socket, operation->get_input_socket(3)); converter.map_input_socket(dest_max_socket, operation->get_input_socket(4)); converter.map_output_socket(output_socket, operation->get_output_socket(0)); } } // namespace blender::compositor