/* * Copyright 2012, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Dalai Felinto * Daniel Salazar */ #include "COM_MapRangeNode.h" #include "COM_MapRangeOperation.h" #include "COM_ExecutionSystem.h" MapRangeNode::MapRangeNode(bNode *editorNode) : Node(editorNode) { /* pass */ } void MapRangeNode::convertToOperations(NodeConverter &converter, const CompositorContext &/*context*/) const { NodeInput *valueSocket = this->getInputSocket(0); NodeInput *sourceMinSocket = this->getInputSocket(1); NodeInput *sourceMaxSocket = this->getInputSocket(2); NodeInput *destMinSocket = this->getInputSocket(3); NodeInput *destMaxSocket = this->getInputSocket(4); NodeOutput *outputSocket = this->getOutputSocket(0); MapRangeOperation *operation = new MapRangeOperation(); operation->setUseClamp(this->getbNode()->custom1); converter.addOperation(operation); converter.mapInputSocket(valueSocket, operation->getInputSocket(0)); converter.mapInputSocket(sourceMinSocket, operation->getInputSocket(1)); converter.mapInputSocket(sourceMaxSocket, operation->getInputSocket(2)); converter.mapInputSocket(destMinSocket, operation->getInputSocket(3)); converter.mapInputSocket(destMaxSocket, operation->getInputSocket(4)); converter.mapOutputSocket(outputSocket, operation->getOutputSocket(0)); }