/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2011 Blender Foundation. */ #include "COM_MapUVNode.h" #include "COM_MapUVOperation.h" namespace blender::compositor { MapUVNode::MapUVNode(bNode *editor_node) : Node(editor_node) { /* pass */ } void MapUVNode::convert_to_operations(NodeConverter &converter, const CompositorContext & /*context*/) const { const bNode *node = this->get_bnode(); MapUVOperation *operation = new MapUVOperation(); operation->set_alpha((float)node->custom1); operation->set_canvas_input_index(1); converter.add_operation(operation); converter.map_input_socket(get_input_socket(0), operation->get_input_socket(0)); converter.map_input_socket(get_input_socket(1), operation->get_input_socket(1)); converter.map_output_socket(get_output_socket(0), operation->get_output_socket()); } } // namespace blender::compositor