/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2011 Blender Foundation. */ #include "COM_MapValueNode.h" #include "COM_MapValueOperation.h" namespace blender::compositor { MapValueNode::MapValueNode(bNode *editor_node) : Node(editor_node) { /* pass */ } void MapValueNode::convert_to_operations(NodeConverter &converter, const CompositorContext & /*context*/) const { TexMapping *storage = (TexMapping *)this->get_bnode()->storage; NodeInput *color_socket = this->get_input_socket(0); NodeOutput *value_socket = this->get_output_socket(0); MapValueOperation *convert_prog = new MapValueOperation(); convert_prog->set_settings(storage); converter.add_operation(convert_prog); converter.map_input_socket(color_socket, convert_prog->get_input_socket(0)); converter.map_output_socket(value_socket, convert_prog->get_output_socket(0)); } } // namespace blender::compositor