/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #include "COM_MapValueNode.h" #include "COM_MapValueOperation.h" #include "COM_ExecutionSystem.h" MapValueNode::MapValueNode(bNode *editorNode) : Node(editorNode) { /* pass */ } void MapValueNode::convertToOperations(NodeConverter &converter, const CompositorContext &/*context*/) const { TexMapping *storage = (TexMapping *)this->getbNode()->storage; NodeInput *colorSocket = this->getInputSocket(0); NodeOutput *valueSocket = this->getOutputSocket(0); MapValueOperation *convertProg = new MapValueOperation(); convertProg->setSettings(storage); converter.addOperation(convertProg); converter.mapInputSocket(colorSocket, convertProg->getInputSocket(0)); converter.mapOutputSocket(valueSocket, convertProg->getOutputSocket(0)); }