/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2012, Blender Foundation. */ #include "COM_MaskNode.h" #include "COM_MaskOperation.h" namespace blender::compositor { MaskNode::MaskNode(bNode *editorNode) : Node(editorNode) { /* pass */ } void MaskNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const { const RenderData *rd = context.getRenderData(); const float render_size_factor = context.getRenderPercentageAsFactor(); NodeOutput *outputMask = this->getOutputSocket(0); bNode *editorNode = this->getbNode(); NodeMask *data = (NodeMask *)editorNode->storage; Mask *mask = (Mask *)editorNode->id; /* Always connect the output image. */ MaskOperation *operation = new MaskOperation(); if (editorNode->custom1 & CMP_NODEFLAG_MASK_FIXED) { operation->setMaskWidth(data->size_x); operation->setMaskHeight(data->size_y); } else if (editorNode->custom1 & CMP_NODEFLAG_MASK_FIXED_SCENE) { operation->setMaskWidth(data->size_x * render_size_factor); operation->setMaskHeight(data->size_y * render_size_factor); } else { operation->setMaskWidth(rd->xsch * render_size_factor); operation->setMaskHeight(rd->ysch * render_size_factor); } operation->setMask(mask); operation->setFramenumber(context.getFramenumber()); operation->setFeather((bool)(editorNode->custom1 & CMP_NODEFLAG_MASK_NO_FEATHER) == 0); if ((editorNode->custom1 & CMP_NODEFLAG_MASK_MOTION_BLUR) && (editorNode->custom2 > 1) && (editorNode->custom3 > FLT_EPSILON)) { operation->setMotionBlurSamples(editorNode->custom2); operation->setMotionBlurShutter(editorNode->custom3); } converter.addOperation(operation); converter.mapOutputSocket(outputMask, operation->getOutputSocket()); } } // namespace blender::compositor