/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2012, Blender Foundation. */ #include "COM_MaskNode.h" #include "COM_MaskOperation.h" namespace blender::compositor { MaskNode::MaskNode(bNode *editor_node) : Node(editor_node) { /* pass */ } void MaskNode::convert_to_operations(NodeConverter &converter, const CompositorContext &context) const { const RenderData *rd = context.get_render_data(); const float render_size_factor = context.get_render_percentage_as_factor(); NodeOutput *output_mask = this->get_output_socket(0); bNode *editor_node = this->get_bnode(); NodeMask *data = (NodeMask *)editor_node->storage; Mask *mask = (Mask *)editor_node->id; /* Always connect the output image. */ MaskOperation *operation = new MaskOperation(); if (editor_node->custom1 & CMP_NODEFLAG_MASK_FIXED) { operation->set_mask_width(data->size_x); operation->set_mask_height(data->size_y); } else if (editor_node->custom1 & CMP_NODEFLAG_MASK_FIXED_SCENE) { operation->set_mask_width(data->size_x * render_size_factor); operation->set_mask_height(data->size_y * render_size_factor); } else { operation->set_mask_width(rd->xsch * render_size_factor); operation->set_mask_height(rd->ysch * render_size_factor); } operation->set_mask(mask); operation->set_framenumber(context.get_framenumber()); operation->set_feather((bool)(editor_node->custom1 & CMP_NODEFLAG_MASK_NO_FEATHER) == 0); if ((editor_node->custom1 & CMP_NODEFLAG_MASK_MOTION_BLUR) && (editor_node->custom2 > 1) && (editor_node->custom3 > FLT_EPSILON)) { operation->set_motion_blur_samples(editor_node->custom2); operation->set_motion_blur_shutter(editor_node->custom3); } converter.add_operation(operation); converter.map_output_socket(output_mask, operation->get_output_socket()); } } // namespace blender::compositor