/* * Copyright 2012, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand * Sergey Sharybin */ #include "COM_MaskNode.h" #include "COM_ExecutionSystem.h" #include "COM_MaskOperation.h" extern "C" { #include "DNA_mask_types.h" } MaskNode::MaskNode(bNode *editorNode): Node(editorNode) { } void MaskNode::convertToOperations(ExecutionSystem *graph, CompositorContext * context) { const RenderData *data = &context->getScene()->r; OutputSocket *outputMask = this->getOutputSocket(0); bNode *editorNode = this->getbNode(); Mask *mask = (Mask *)editorNode->id; // always connect the output image MaskOperation *operation = new MaskOperation(); operation->setMaskWidth(data->xsch * data->size / 100.0f); operation->setMaskHeight(data->ysch * data->size / 100.0f); if (outputMask->isConnected()) { outputMask->relinkConnections(operation->getOutputSocket()); } operation->setMask(mask); operation->setFramenumber(context->getFramenumber()); operation->setSmooth((bool)editorNode->custom1); graph->addOperation(operation); }