/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2011, Blender Foundation. */ #include "COM_MathNode.h" #include "COM_MathBaseOperation.h" namespace blender::compositor { void MathNode::convertToOperations(NodeConverter &converter, const CompositorContext & /*context*/) const { MathBaseOperation *operation = nullptr; switch (this->getbNode()->custom1) { case NODE_MATH_ADD: operation = new MathAddOperation(); break; case NODE_MATH_SUBTRACT: operation = new MathSubtractOperation(); break; case NODE_MATH_MULTIPLY: operation = new MathMultiplyOperation(); break; case NODE_MATH_DIVIDE: operation = new MathDivideOperation(); break; case NODE_MATH_SINE: operation = new MathSineOperation(); break; case NODE_MATH_COSINE: operation = new MathCosineOperation(); break; case NODE_MATH_TANGENT: operation = new MathTangentOperation(); break; case NODE_MATH_ARCSINE: operation = new MathArcSineOperation(); break; case NODE_MATH_ARCCOSINE: operation = new MathArcCosineOperation(); break; case NODE_MATH_ARCTANGENT: operation = new MathArcTangentOperation(); break; case NODE_MATH_SINH: operation = new MathHyperbolicSineOperation(); break; case NODE_MATH_COSH: operation = new MathHyperbolicCosineOperation(); break; case NODE_MATH_TANH: operation = new MathHyperbolicTangentOperation(); break; case NODE_MATH_POWER: operation = new MathPowerOperation(); break; case NODE_MATH_LOGARITHM: operation = new MathLogarithmOperation(); break; case NODE_MATH_MINIMUM: operation = new MathMinimumOperation(); break; case NODE_MATH_MAXIMUM: operation = new MathMaximumOperation(); break; case NODE_MATH_ROUND: operation = new MathRoundOperation(); break; case NODE_MATH_LESS_THAN: operation = new MathLessThanOperation(); break; case NODE_MATH_GREATER_THAN: operation = new MathGreaterThanOperation(); break; case NODE_MATH_MODULO: operation = new MathModuloOperation(); break; case NODE_MATH_ABSOLUTE: operation = new MathAbsoluteOperation(); break; case NODE_MATH_RADIANS: operation = new MathRadiansOperation(); break; case NODE_MATH_DEGREES: operation = new MathDegreesOperation(); break; case NODE_MATH_ARCTAN2: operation = new MathArcTan2Operation(); break; case NODE_MATH_FLOOR: operation = new MathFloorOperation(); break; case NODE_MATH_CEIL: operation = new MathCeilOperation(); break; case NODE_MATH_FRACTION: operation = new MathFractOperation(); break; case NODE_MATH_SQRT: operation = new MathSqrtOperation(); break; case NODE_MATH_INV_SQRT: operation = new MathInverseSqrtOperation(); break; case NODE_MATH_SIGN: operation = new MathSignOperation(); break; case NODE_MATH_EXPONENT: operation = new MathExponentOperation(); break; case NODE_MATH_TRUNC: operation = new MathTruncOperation(); break; case NODE_MATH_SNAP: operation = new MathSnapOperation(); break; case NODE_MATH_WRAP: operation = new MathWrapOperation(); break; case NODE_MATH_PINGPONG: operation = new MathPingpongOperation(); break; case NODE_MATH_COMPARE: operation = new MathCompareOperation(); break; case NODE_MATH_MULTIPLY_ADD: operation = new MathMultiplyAddOperation(); break; case NODE_MATH_SMOOTH_MIN: operation = new MathSmoothMinOperation(); break; case NODE_MATH_SMOOTH_MAX: operation = new MathSmoothMaxOperation(); break; } if (operation) { bool useClamp = getbNode()->custom2; operation->setUseClamp(useClamp); converter.addOperation(operation); converter.mapInputSocket(getInputSocket(0), operation->getInputSocket(0)); converter.mapInputSocket(getInputSocket(1), operation->getInputSocket(1)); converter.mapInputSocket(getInputSocket(2), operation->getInputSocket(2)); converter.mapOutputSocket(getOutputSocket(0), operation->getOutputSocket()); } } } // namespace blender::compositor