/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #include "COM_MuteNode.h" #include "COM_SocketConnection.h" #include "stdio.h" #include "COM_SetValueOperation.h" #include "COM_SetVectorOperation.h" #include "COM_SetColorOperation.h" MuteNode::MuteNode(bNode *editorNode): Node(editorNode) { } void MuteNode::reconnect(ExecutionSystem * graph, OutputSocket * output) { vector &inputsockets = this->getInputSockets(); for (unsigned int index = 0; index < inputsockets.size() ; index ++) { InputSocket *input = inputsockets[index]; if (input->getDataType() == output->getDataType()) { if (input->isConnected()) { output->relinkConnections(input->getConnection()->getFromSocket(), false); return; } } } NodeOperation * operation; switch (output->getDataType()) { case COM_DT_VALUE: { SetValueOperation *valueoperation = new SetValueOperation(); valueoperation->setValue(0.0f); operation = valueoperation; break; } case COM_DT_VECTOR: { SetVectorOperation *vectoroperation = new SetVectorOperation(); vectoroperation->setX(0.0f); vectoroperation->setY(0.0f); vectoroperation->setW(0.0f); operation = vectoroperation; break; } case COM_DT_COLOR: { SetColorOperation *coloroperation = new SetColorOperation(); coloroperation->setChannel1(0.0f); coloroperation->setChannel2(0.0f); coloroperation->setChannel3(0.0f); coloroperation->setChannel4(0.0f); operation = coloroperation; break; } } if (operation) { output->relinkConnections(operation->getOutputSocket(), false); graph->addOperation(operation); } output->clearConnections(); } void MuteNode::convertToOperations(ExecutionSystem *graph, CompositorContext * context) { vector &outputsockets = this->getOutputSockets(); for (unsigned int index = 0 ; index < outputsockets.size() ; index ++) { OutputSocket * output = outputsockets[index]; if (output->isConnected()) { reconnect(graph, output); } } }