/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2011 Blender Foundation. */ #include "COM_NormalNode.h" #include "COM_DotproductOperation.h" #include "COM_SetVectorOperation.h" namespace blender::compositor { NormalNode::NormalNode(bNode *editor_node) : Node(editor_node) { /* pass */ } void NormalNode::convert_to_operations(NodeConverter &converter, const CompositorContext & /*context*/) const { NodeInput *input_socket = this->get_input_socket(0); NodeOutput *output_socket = this->get_output_socket(0); NodeOutput *output_socket_dotproduct = this->get_output_socket(1); SetVectorOperation *operation_set = new SetVectorOperation(); float normal[3]; output_socket->get_editor_value_vector(normal); /* animation can break normalization, this restores it */ normalize_v3(normal); operation_set->setX(normal[0]); operation_set->setY(normal[1]); operation_set->setZ(normal[2]); operation_set->setW(0.0f); converter.add_operation(operation_set); converter.map_output_socket(output_socket, operation_set->get_output_socket(0)); DotproductOperation *operation = new DotproductOperation(); converter.add_operation(operation); converter.map_input_socket(input_socket, operation->get_input_socket(0)); converter.add_link(operation_set->get_output_socket(0), operation->get_input_socket(1)); converter.map_output_socket(output_socket_dotproduct, operation->get_output_socket(0)); } } // namespace blender::compositor