/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2012 Blender Foundation. */ #include "COM_NormalizeNode.h" #include "COM_NormalizeOperation.h" namespace blender::compositor { NormalizeNode::NormalizeNode(bNode *editor_node) : Node(editor_node) { /* pass */ } void NormalizeNode::convert_to_operations(NodeConverter &converter, const CompositorContext & /*context*/) const { NormalizeOperation *operation = new NormalizeOperation(); converter.add_operation(operation); converter.map_input_socket(get_input_socket(0), operation->get_input_socket(0)); converter.map_output_socket(get_output_socket(0), operation->get_output_socket(0)); } } // namespace blender::compositor