/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2011 Blender Foundation. */ #include "COM_PixelateNode.h" #include "COM_PixelateOperation.h" namespace blender::compositor { PixelateNode::PixelateNode(bNode *editor_node) : Node(editor_node) { /* pass */ } void PixelateNode::convert_to_operations(NodeConverter &converter, const CompositorContext & /*context*/) const { NodeInput *input_socket = this->get_input_socket(0); NodeOutput *output_socket = this->get_output_socket(0); DataType datatype = input_socket->get_data_type(); if (input_socket->is_linked()) { NodeOutput *link = input_socket->get_link(); datatype = link->get_data_type(); } PixelateOperation *operation = new PixelateOperation(datatype); converter.add_operation(operation); converter.map_input_socket(input_socket, operation->get_input_socket(0)); converter.map_output_socket(output_socket, operation->get_output_socket(0)); } } // namespace blender::compositor