/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2020 Blender Foundation. */ #include "COM_PosterizeNode.h" #include "COM_PosterizeOperation.h" namespace blender::compositor { PosterizeNode::PosterizeNode(bNode *editor_node) : Node(editor_node) { /* pass */ } void PosterizeNode::convert_to_operations(NodeConverter &converter, const CompositorContext & /*context*/) const { PosterizeOperation *operation = new PosterizeOperation(); converter.add_operation(operation); converter.map_input_socket(get_input_socket(0), operation->get_input_socket(0)); converter.map_input_socket(get_input_socket(1), operation->get_input_socket(1)); converter.map_output_socket(get_output_socket(0), operation->get_output_socket(0)); } } // namespace blender::compositor