/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2011 Blender Foundation. */ #include "COM_RenderLayersNode.h" #include "COM_SetColorOperation.h" #include "COM_SetValueOperation.h" #include "COM_SetVectorOperation.h" namespace blender::compositor { RenderLayersNode::RenderLayersNode(bNode *editor_node) : Node(editor_node) { /* pass */ } void RenderLayersNode::test_socket_link(NodeConverter &converter, const CompositorContext &context, NodeOutput *output, RenderLayersProg *operation, Scene *scene, int layer_id, bool is_preview) const { operation->set_scene(scene); operation->set_layer_id(layer_id); operation->set_render_data(context.get_render_data()); operation->set_view_name(context.get_view_name()); converter.map_output_socket(output, operation->get_output_socket()); converter.add_operation(operation); if (is_preview) { /* only for image socket */ converter.add_preview(operation->get_output_socket()); } } void RenderLayersNode::test_render_link(NodeConverter &converter, const CompositorContext &context, Render *re) const { Scene *scene = (Scene *)this->get_bnode()->id; const short layer_id = this->get_bnode()->custom1; RenderResult *rr = RE_AcquireResultRead(re); if (rr == nullptr) { missing_render_link(converter); return; } ViewLayer *view_layer = (ViewLayer *)BLI_findlink(&scene->view_layers, layer_id); if (view_layer == nullptr) { missing_render_link(converter); return; } RenderLayer *rl = RE_GetRenderLayer(rr, view_layer->name); if (rl == nullptr) { missing_render_link(converter); return; } for (NodeOutput *output : get_output_sockets()) { NodeImageLayer *storage = (NodeImageLayer *)output->get_bnode_socket()->storage; RenderPass *rpass = (RenderPass *)BLI_findstring( &rl->passes, storage->pass_name, offsetof(RenderPass, name)); if (rpass == nullptr) { missing_socket_link(converter, output); continue; } RenderLayersProg *operation; bool is_preview; if (STREQ(rpass->name, RE_PASSNAME_COMBINED) && STREQ(output->get_bnode_socket()->name, "Alpha")) { operation = new RenderLayersAlphaProg(rpass->name, DataType::Value, rpass->channels); is_preview = false; } else if (STREQ(rpass->name, RE_PASSNAME_Z)) { operation = new RenderLayersDepthProg(rpass->name, DataType::Value, rpass->channels); is_preview = false; } else { DataType type; switch (rpass->channels) { case 4: type = DataType::Color; break; case 3: type = DataType::Vector; break; case 1: type = DataType::Value; break; default: BLI_assert_msg(0, "Unexpected number of channels for pass"); type = DataType::Value; break; } operation = new RenderLayersProg(rpass->name, type, rpass->channels); is_preview = STREQ(output->get_bnode_socket()->name, "Image"); } test_socket_link(converter, context, output, operation, scene, layer_id, is_preview); } } void RenderLayersNode::missing_socket_link(NodeConverter &converter, NodeOutput *output) const { NodeOperation *operation; switch (output->get_data_type()) { case DataType::Color: { const float color[4] = {0.0f, 0.0f, 0.0f, 0.0f}; SetColorOperation *color_operation = new SetColorOperation(); color_operation->set_channels(color); operation = color_operation; break; } case DataType::Vector: { const float vector[3] = {0.0f, 0.0f, 0.0f}; SetVectorOperation *vector_operation = new SetVectorOperation(); vector_operation->set_vector(vector); operation = vector_operation; break; } case DataType::Value: { SetValueOperation *value_operation = new SetValueOperation(); value_operation->set_value(0.0f); operation = value_operation; break; } default: { BLI_assert_msg(0, "Unexpected data type"); return; } } converter.map_output_socket(output, operation->get_output_socket()); converter.add_operation(operation); } void RenderLayersNode::missing_render_link(NodeConverter &converter) const { for (NodeOutput *output : outputs_) { missing_socket_link(converter, output); } } void RenderLayersNode::convert_to_operations(NodeConverter &converter, const CompositorContext &context) const { Scene *scene = (Scene *)this->get_bnode()->id; Render *re = (scene) ? RE_GetSceneRender(scene) : nullptr; if (re != nullptr) { test_render_link(converter, context, re); RE_ReleaseResult(re); } else { missing_render_link(converter); } } } // namespace blender::compositor