/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2011, Blender Foundation. */ #include "COM_RotateNode.h" #include "COM_ExecutionSystem.h" #include "COM_RotateOperation.h" #include "COM_SetSamplerOperation.h" namespace blender::compositor { RotateNode::RotateNode(bNode *editorNode) : Node(editorNode) { /* pass */ } void RotateNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const { NodeInput *inputSocket = this->getInputSocket(0); NodeInput *inputDegreeSocket = this->getInputSocket(1); NodeOutput *outputSocket = this->getOutputSocket(0); RotateOperation *operation = new RotateOperation(); converter.addOperation(operation); PixelSampler sampler = (PixelSampler)this->getbNode()->custom1; switch (context.get_execution_model()) { case eExecutionModel::Tiled: { SetSamplerOperation *sampler_op = new SetSamplerOperation(); sampler_op->setSampler(sampler); converter.addOperation(sampler_op); converter.addLink(sampler_op->getOutputSocket(), operation->getInputSocket(0)); converter.mapInputSocket(inputSocket, sampler_op->getInputSocket(0)); break; } case eExecutionModel::FullFrame: { operation->set_sampler(sampler); converter.mapInputSocket(inputSocket, operation->getInputSocket(0)); break; } } converter.mapInputSocket(inputDegreeSocket, operation->getInputSocket(1)); converter.mapOutputSocket(outputSocket, operation->getOutputSocket(0)); } } // namespace blender::compositor